Adobe Captivate 12.3: Image Editing Improvements

The 12.3 update Adobe made to Adobe Captivate now provides some helpful image editing features. You learn how to add images to a project early on the first day of my two-day Adobe Captivate training class,

Once you have added an image to a slide, you can change the image focus and crop it via a single screen. What I love about the editing enhancements is that you can see how the edit will appear in multiple views without first having to close the editing screen and preview it in the browser.

To change the image focus, select the Visual Properties panel.

To the right of the Image drop-down menu, click the Edit icon to open the Edit Image options.

From the Image Focus area, select an alignment.

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The three previews at the right provide a helpful indication of how the edit will appear on multiple displays.

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To crop a Captivate image, at the left side of the Edit image screen, drag one of the corner circles a few inches

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The preview area will show you how the cropped image will appear in the different screen sizes.

When finished, click the Save button.

Note: Once you have Adobe Captivate 12 installed on your computer, updates are free. To get the 12.3 update, go to the Help menu and click Check for Updates.

Looking for training or mentoring? I'm just an email away if you need help using Adobe Captivate or Adobe Captivate Classic.

Integrate Adobe Captivate eLearning Output with Adobe RoboHelp Projects

Integrating interactive eLearning with your use assistance or help documentation is super easy if you use the Adobe Technical Communication Suite.

Check out this full training session that I taught for Adobe at DitaWorld: https://youtu.be/FdM148qDjTQ?si=-5Dq7o-QYAh_tzi6

You'll learn to use Adobe Captivate Classic (Captivate 2019) to create an interactive software simulation and publish the lesson as HTML5. Then, you will learn how to incorporate the training into an Adobe RoboHelp project.

eLearning and Copyright: Are You at Risk?

CopyrightImageOnline training is more popular than ever. With powerful development tools such as Articulate Storyline, Articulate Rise, TechSmith Camtasia, Adobe Captivate, and Lectora, it’s never been easier to create relevant, highly interactive, and visually stunning eLearning.

Regarding the visually stunning part of eLearning… adding compelling images and videos to your training is a great idea. But where are you going to get those assets? A quick search on the internet finds this great image of Mickey Mouse. Another search finds a cute cat video that will add the perfect amount of humor to your module. The online options are endless, and the assets are easy to download and import into your project.

You publish and upload the project to your web server or Learning Management System. Along with the kudos from your learners comes a cease-and-desist letter from the lawyers at Disney. Worse, that cat video gets you sued for significant money. Even worse? You have to pay the fine, and it's painful.

According to copyright.gov, “anyone found to have infringed a copyrighted work may be liable for statutory damages up to $30,000 for each work infringed and, if willful infringement is proven by the copyright owner, that amount may be increased up to $150,000 for each work infringed.”

Let those numbers sink in for a moment… $30,000… $150,000…

As the boundaries between traditional and online education continue to blur, educators and institutions face unique challenges and opportunities to ensure that their eLearning content is effective and legally compliant. This course is designed to equip you with the knowledge necessary to navigate the complexities of copyright law within the context of eLearning, enabling you to confidently create, distribute, and use digital educational materials while respecting the rights of content creators.

Give us 90 minutes, and we've got you covered!

Learn more about copyright as it pertains to training and eLearning during this 90-minute, live, instructor-led course. Throughout the course, we will explore key copyright concepts such as the fundamentals, fair use and its application in eLearning, open educational resources, licensing models, and strategies for obtaining proper permissions. We will also delve into real-world scenarios and case studies, providing practical insights to inform your eLearning endeavors.

Who Should Attend?

  • eLearning developers
  • Technical communicators
  • Educators
  • Instructional designers
  • Training managers
  • Trainers
  • Administrators

Adobe Captivate 12: Button Icons

As I continue exploring the all-new Adobe Captivate 12 and its sparkling new interface, "hidden" gems are discovered. One such gem is button icons.

Add a button to a slide by clicking Add interactive components and choosing Button.

On the Canvas, select the button. Then, on the Visual properties panel, Appearance area, click Icon.

Toggle the ICON on; the selected button gets a star icon by default.

Change the icon by clicking the Choose icon folder.

The Assets in the current release of Captivate 12 include nearly 300 icons (I'm hoping the next release has thousands). I used the bell icon and clicked Replace icon.

And then I changed the icon's color.

Check out this video demo on Adobe Captivate 12 and button icons.

If you'd like training, mentoring, or Adobe Captivate development, we're here to help! And if you are still using Adobe Captivate Classic, we've got you covered there too.

Adobe Captivate: Understand Project Cache and Save Some Cash

When I teach my Adobe Captivate Classic classes, we cover application Preferences fairly early. If you're on a PC, choose Edit > Preferences. If you're on a Mac, choose Adobe Captivate > Preferences. From the top of the Preferences, click General Settings.

You will see two options in the Default Locations area: Publish at and Project Cache.

CpCache

The Publish At option allows you to specify where your projects are published. That makes sense. The less obvious feature is the role of Project Cache. According to Adobe, the Project Cache folder contains all of your projects' components until you click the Clear Cache button. The cached assets make the process of opening, saving, and working on a project faster.

Note: In the image above, I created a folder named Cache directly on my hard drive. You can create the Cache folder anywhere you like, provided the location is not a network resource. Do not delete your Cache folder (or click the Clear Cache button in the image above) unless you have a project backup. Without the contents of the Cache folder, the steps listed below to recover a corrupt project will not work.

Should your Captivate project become corrupt or get misplaced, and you have the backup file, change the name of the backup file to new_name.cptx and you're all set. If you don't have a project backup and the only version of your project refuses to open, the cached version of the project will come to your rescue. Assuming you know the location of your project cache folder, you should be able to resurrect a project by following the steps below (the xxx in the example below will be different on your system).

Special thanks to fellow Captivate developer Rod Ward, Director of Infosemantics, who had the misfortune (or fortune, depending on how you look at the world) of working with a Captivate project that refused to open. Rod used these steps and was able to get back in the game.

  1. Find the project cached folder (for example, C:\Users\your name\Documents\Adobe Captivate Cached Projects\CPDxxxxx\db).

    This is the default location of the cached project, and you can change this via the Global Preferences, as mentioned above.

    The folder will contain the following:

    A folder called Compressed_data. (This folder will contain several cpd files.)

    A folder called Objects. There should be a file within the folder called objects.cpo. The size of this file should be greater than 0 kb.

    A folder called uncompressed_data.

    A file called audio.cpad.

    A file called info.cpi.

    A file called text.cptd.

    A file called thumbnails.cpth.

  2. Select the files named above and use them to create a zip file.

    Note: There may be other folders and files in the db folder mentioned above. Be careful to not include any other files in the zip other than those listed above. According to Rod, "the other files that might be there seem to be files used in locking the project so that you cannot inadvertently edit two of them at the same time."

  3. Change the extension of the zip file to cptx and the file should open in Captivate.

    "Captivate saves one of these db folders each and every time you save a project file," said Rod. "If you don't have success with the first one you try (possibly because it is too corrupted), you can always try another one further down the list by looking at the time the folder was added."

    Rod went on to say: "The naming structure of the folders provides no clue as to which CP project corresponds to which cached folder. If you happen to be working on several projects simultaneously, it can take a bit of digging to find the one that you want. You have to keep creating and opening these zips until you get lucky. This, of course, is not a problem if you know the exact time when you happened to be saving a particular project."

Adobe Captivate 2019: New Update Removes Flash Output

While the world awaits the all-new Captivate to be released (the new version, currently called Project Charm, is in beta), Adobe continues to support version 2019.

A new update, 11.8.1, was recently made available, and you'll find it via Help > Check for Updates. Once the update is installed, you can confirm you have the latest build by choosing Help > About Adobe Captivate.

Cp2019_v11.8.1

Beyond some tweaks to the overall look and feel of the interface, this update finally removes references to SWF output in the Publish dialog box (File > Publish).

Cp2019_PublishNoSwF

Also, the Preview options no longer include SWF in Web Browser. While it's nice that Adobe removed the SWF preview option, I'm not happy that both the Preview from and Preview Next 5 options were removed.

Cp2019_Preview

And there are some additional assets, too… but Adobe needs to up its game here and include more varied assets seen with competitors like Articulate and TechSmith. I'd love to read your thoughts on that in the Comments area.

Cp2019_Assets

Also note that while many Flash options were removed from this build, you can still add non-HTML features such as Rollover Captions.

Cp2019_RolloverCaptions

It's still a good idea to run the HTML5 Tracker and ensure you're not adding anything unsupported in the HTML5 output. (Project > HTML5 Tracker.)

HTML5Tracker

ADOBE CAPTIVATE 2019: The Fastest Way to Start a New Project with Content and ID

 
Ksiegel3Adobe Captivate makes it possible to rapidly create new eLearning projects. The process is as simple as File > New Project > Blank Project.
 
If you go that route, you'll get a new project with a single slide that looks like this:

 
It's a simple thing to add text to the slide (double-click the placeholder and type the new text). And adding slides to the project is simple too (Insert > New Slide from). However, if you're not an instructional designer, it's likely that you're not clear on the structure of the course or that the project should include standard slides such as an overview slide and a lesson review slide. If you're not a graphic designer, adding some cool visuals to your project may be out of your comfort zone as well.
 
And that's where Captivate's Project Assets prove invaluable.
 
From the top right of the Captivate window, click Assets.
 
 
From the list at the left, click Projects. From here, you can add single slides to your existing project or create a whole project, complete with instructional design ideas.
 
In my example, I selected Projects. Then I selected the Earth project and clicked the Open as a New Project button.
 
 
The resulting project is as complete (45 slides containing images and placeholder objects) as it is visually stunning. There are instructional design suggestions, navigation slides, interactive slides… everything you need to get your new project out of the starting gate and moving at a full gallop.
 
In the image below I edited the text and replaced the placeholder image in about 10 seconds.
 
 
Give the free Captivate assets a try and I'm betting that you'll agree that there's no faster way to get new eLearning projects up and running.
 
***
Plant1If you're looking to learn Adobe Captivate, we've got a nice collection of live, online Captivate classes (all of the classes are taught by certified trainers who are also experienced eLearning developers).

 

ADOBE CAPTIVATE: Updating Images Project-Wide

Adding an image to an Adobe Captivate project is simple: use the Media tool on the toolbar or import the assets into the Library and then drag the imported assets onto Filmstrip slides.
 
But what if you've imported an image into Captivate and then the image is updated outside of Captivate. How can you get the updated image into your project and have the image update across the entire project?
 
In the image below, notice that I've imported an image of a city skyline. I'm using the image on multiple slides. The image's slide location and size are different on each slide.
 
 
I originally imported the image from my corporate server. The designer edited the image in Photoshop by adding a filter.
 
 
I received an email alerting me to the change and was instructed to use the updated image in my Captivate project. I opened the project. Sadly, the image did not update automatically on any of my slides. No worries. On the Library, I right-clicked the image and chose Update.
 
 
I then clicked the Update button.
 
 
And like magic, the image in the Captivate Library updated–and every instance of the image throughout the project updated too.
 
 
Looking for live, virtual Captivate training? We've got you covered with these classes (all guaranteed to run).
 

ADOBE CAPTIVATE 2019: Copy/Paste Appearance

I've long trumpeted the benefits of using Object Styles in Adobe Captivate. However, there may be times when you don't want to work with styles but still want to quickly apply an object's formatting to other objects. In that case, you'll love Captivate's copy and paste appearance feature.
 
Before I show you how to use the copy/paste appearance feature, let me review Object Styles (using styles is truly the most efficient way to work in Captivate). If you'd like to follow along with the steps below, create a blank project in Captivate 2019 (update 11.5) and draw a few shapes similar to the image below.
 
 
On the Properties Inspector, notice that the shapes are all using the Default Smart Shape Style.
 
 
Using the Properties Inspector, change the appearance of one of your shapes (for instance, change the fill color).
 
 
On the Properties Inspector, notice the plus sign to the left of the style name. The plus sign indicates a formatting override. The change you made to the object is not part of the object style and the formatting was not applied to any other objects using the same style.
 
To update the style, go to the menu across from Style Name on the inspector and choose Save changes to Existing style.
 
 
Every object on every slide using the style gets updated instantly. That's cool stuff. However, if you want to format multiple objects and you don't want to use Object Styles, this next technique is for you.
 
Select and format a shape (use the Properties inspector to change the fill, color, stroke, etc).
 
 
Select the shape you just formatted and choose Edit > Copy Appearance (or right-click and choose Copy Appearance).
 
 
Select another shape and choose Edit > Paste Appearance (or right-click and choose Paste Appearance).
 
The selected shape is instantly formatted to match the previous object. You can use this technique to format multiple slide objects, even across project slides. If you'd like to see a video demo of this process, you'll find it on my YouTube channel.
 
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Looking for Captivate training? Check out these live, instructor-led classes.
***

 
Kevin Siegel is the founder and president of IconLogic, Inc. He has written hundreds of step-by-step computer training books on applications such as Adobe Captivate, Articulate Storyline, Adobe RoboHelp, Adobe Presenter, and TechSmith Camtasia. Kevin spent five years in the U.S. Coast Guard as an award-winning photojournalist and has three decades’ experience as a trainer, publisher, technical writer, and eLearning developer. Kevin is a Certified Master Trainer (CMT), Certified Technical Trainer (CTT+), Certified Online Professional Trainer (COTP), and a frequent speaker at trade shows and conventions. 

eLEARNING DEVELOPMENT: How Much Time Does It Take to Create eLearning?

One of the more common questions that I get from new eLearning developers is how much time does it take to produce published content. The answer depends upon a couple of factors. For instance, which eLearning tool are you going to use? Is it Adobe Captivate? How about TechSmith's Camtasia? Or maybe you're going to use Articulate Storyline?
 
Here's another factor: how many minutes of eLearning playtime are you looking to produce? Are you creating a 30-minute course? 60 minutes?
 
I have extensive experience using Storyline, Captivate, and Camtasia. In my experience, it will take you approximately 2 hours of labor to produce 1 minute of eLearning playtime if you use Captivate or Storyline. If you use Camtasia, your labor will go down a bit (1 hour or perhaps 1.5 hours for every 1 minute of video playtime). 
 
The production times mentioned above do not include the following:
 
Writing an eLearning script or developing a storyboard
 
If you’re creating a software simulation, you’ll need a step-by-step recording script. If you’re creating soft skills content (lessons such as conflict resolution or onboarding), I've found that it could take between 1-2 hours to write a single minute of content.
 
Rehearsing the Script
 
Once you're written the software simulation script, you'll likely need to run through it multiple times to ensure it's accurate.
 
Writing an Audio Script
 
If you're going to include voiceover audio (and I highly suggest that you do since audio has been shown to improve the learner experience), you should create an audio script. It could easily take you 40 hours or more to prepare an audio script.
 
Recording the Software Simulation or Video Demo
 
Once you've written a script, recording screen actions in any of the eLearning tools is simple and shouldn't take more than the actions detailed in the script. For instance, if the script has you recording a 3-minute process in Microsoft Word, it should only take 3-minutes to record the process. And while recording screen actions doesn't take a lot of time or special skills, if there are a lot of simulations to record, you'll need to factor the time in your budget.
 
Developing Assets Externally
 
I mention below that you can save production time in your eLearning tool by creating as much of the course assets as possible outside of the eLearning tool. Many people create the content in PowerPoint and simply import the content into the eLearning tool. While that means there will be less content to create in the eLearning tool, don't overlook the fact that the content still needs to be created in that other tool. In my experience, creating content in PowerPoint is easy. However, it still takes time. In fact, I'd put the development time in PowerPoint at about the same development time as working within Camtasia (1-1.5 hours for every minute or presentation play time).
 
The production clock begins ticking after you create a blank project, open a project containing previously-recorded content, or import external content such as a PowerPoint presentation.
 
Production includes, but is not limited to:
  • Adding/editing text content such as callouts/captions
  • Adding images
  • Adding animations
  • Adding interactivity (Buttons, clickable hotspots, menus, etc.)
  • Creating quizzes
  • Publishing to an LMS or web server
  • Testing the published content
  • Fixing errors found during the testing process
  • Republishing and retesting
Looking to save time? You can trim production times significantly by following these tips:

Create Just In Time eLearning

If creating a software demonstration in Captivate or Storyline, record the lesson and simply publish it without going from screen-to-screen and tweaking any of the timing or the text. When an eLearning developer simply records a lesson and publishes it without much post-production, I call those kind of eLearning modules "just in time eLearning." Depending upon your audience, "just in time eLearning" may be perfectly appropriate. Why spend the production time creating a highly-polished lesson if it's not necessary?

Use Microsoft PowerPoint

If creating a soft skills lesson, create the bulk of the content in Microsoft PowerPoint. All three eLearning tools mentioned above allow you to take existing PowerPoint content and quickly create eLearning out of it. In my opinion, Captivate and Storyline handle the PowerPoint content more elegantly than Camtasia, but the bottom line is that you can re-purpose existing content. Assuming you are satisfied with the original PowerPoint content, and you don't need to add additional content (beyond possibly a quiz) in the eLearning tool, the production time for converting PowerPoint to eLearning should be no more than 1 hour of production time for every minute of eLearning playtime.

Use Templates

If you start a project with a well-conceived and implemented template, each of your projects will have a consistent look and feel.

Depending on the Tool, Go Demo or Sim

If you use Camtasia, I suggest creating software demonstrations instead of simulations. If you add interactivity (hotspots) to a Camtasia project, you will need to post the lesson to a server to test the interactivity. That kind of back and forth simply takes too much time. However, creating software simulations in Captivate and Storyline is so quick and easy, I think it's actually faster to produce simulations over demonstrations. The pesky mouse pointer that is typically included in a demonstration always need a significant amount of production attention (you'll likely need to adjust the pointer position, pointer path, click effects, and click sounds). Since simulations don't typically include a mouse pointer, those production issues go away.

What's your experience with eLearning production times? I'd love to see hear about the eLearning tools you're using. How much time it takes you to produce each minute of eLearning. Feel free to share your thoughts below.
 
We've created an online tool that will help you calculate how long it can take to develop eLearning (the tool supports Captivate, Camtasia, Presenter, and more). Check out the tool on the IconLogic website.
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IconLogic has deep experience developing eLearning. If you need assistance with your next project, we can help!