Articulate Storyline 360: Cloud Backups

Back up. Seriously, back up!

Sorry, I mean backup… as in, back up your projects.

During my Articulate Storyline 360 training vILT classes, I stressed the importance of backup projects. While I love Storyline, projects can get corrupt like any other program. You'll breathe a bit easier if you have a recent project backup. The problem with backups is remembering to create them and/or ensuring the backup is on an external or network drive (it does not do you much good if your backup project is on your hard drive and that drive goes bad… say goodbye to your project and your backup).

Articulate Storyline 360 now offers you free cloud project backups.

To begin, Publish the project and select Review 360.

Review 360

From the bottom of the Publish dialog box, select Upload project file to Review 360.

Cloud Backup

Click the Publish button to upload a backup copy of the project to the cloud.

Once the project has been published, click the View Project button.

View Project

You can download the cloud copy by selecting Current Version > Download Project File.

Download project backup

Looking for training or mentoring? I'm just an email away if you need help using Storyline 360 or Rise support.

Articulate Storyline: Action Fine Tuning

Storyline does a great job recording software simulations. During my vILT beginner Storyline classes, we cover all of the recording modes and the many options.

Once you've recorded a simulation and added it to a scene, you will likely notice that Storyline captured too much. In a recent recording, I noticed that Storyline showed the student where I clicked by highlighting the menu item. I was okay with the menu item being shown when demonstrating the steps. However, in the "let me try" version of the course, I didn't want the learner to see the "click hint."

This is the perfect use case for Storyline's Action Fine Tuning.

Right-click the slide that needs to be tuned and choose Action Fine Tuning.

In the Capture Action Fine Tuning dialog box, click the Previous Frame button to remove the unwanted click visual.

Action Fine Tuning

Click the OK button, and you're done.

Check out this short video I created and posted to YouTube to see how the Action Fine Tuning feature works.

Looking for Storyline support or mentoring? We've got you covered: https://www.iconlogic.com/consulting-mentoring-services.html.

Articulate Storyline 360: Integrated Comments

I updated my Articulate Storyline 360 a few days ago to version 3.79.3092.0 and was pleasantly surprised to see an improvement to the review workflow…review comments that appear directly within the Storyline project.

SlVersion

Publish your project to review 360.

Publishto360

PublishtoReview360

PublishSuccessful

Return to the Storyline project and notice that there's now a Comments window.

StorylineComments

Click the Review Request button.

ReviewRequest

Add your reviewers and click the Send request button.

AddReviewers

Your reviewers will receive a review invitation email, as shown below.

EmailInvitetoReview

Reviewers click the Go to Review 360 button and add comments as shown below. When done, reviewers click the I'm done reviewing button.

CommentAdded

DoneReviewing

The review comments appear in the Comments window within Storyline.

CommentsinStoryline

If you're looking for Storyline training, support, or mentoring, we've got you covered with our vILT classes, books, and development services.

eLearning and Copyright: Are You at Risk?

CopyrightImageOnline training is more popular than ever. With powerful development tools such as Articulate Storyline, Articulate Rise, TechSmith Camtasia, Adobe Captivate, and Lectora, it’s never been easier to create relevant, highly interactive, and visually stunning eLearning.

Regarding the visually stunning part of eLearning… adding compelling images and videos to your training is a great idea. But where are you going to get those assets? A quick search on the internet finds this great image of Mickey Mouse. Another search finds a cute cat video that will add the perfect amount of humor to your module. The online options are endless, and the assets are easy to download and import into your project.

You publish and upload the project to your web server or Learning Management System. Along with the kudos from your learners comes a cease-and-desist letter from the lawyers at Disney. Worse, that cat video gets you sued for significant money. Even worse? You have to pay the fine, and it's painful.

According to copyright.gov, “anyone found to have infringed a copyrighted work may be liable for statutory damages up to $30,000 for each work infringed and, if willful infringement is proven by the copyright owner, that amount may be increased up to $150,000 for each work infringed.”

Let those numbers sink in for a moment… $30,000… $150,000…

As the boundaries between traditional and online education continue to blur, educators and institutions face unique challenges and opportunities to ensure that their eLearning content is effective and legally compliant. This course is designed to equip you with the knowledge necessary to navigate the complexities of copyright law within the context of eLearning, enabling you to confidently create, distribute, and use digital educational materials while respecting the rights of content creators.

Give us 90 minutes, and we've got you covered!

Learn more about copyright as it pertains to training and eLearning during this 90-minute, live, instructor-led course. Throughout the course, we will explore key copyright concepts such as the fundamentals, fair use and its application in eLearning, open educational resources, licensing models, and strategies for obtaining proper permissions. We will also delve into real-world scenarios and case studies, providing practical insights to inform your eLearning endeavors.

Who Should Attend?

  • eLearning developers
  • Technical communicators
  • Educators
  • Instructional designers
  • Training managers
  • Trainers
  • Administrators

ARTICULATE STORYLINE: Inserting Web URL Hotspots

Just about every eLearning course you've ever used or created has contained at least a button or two that, at a minimum, allows for learner navigation.
 
Storyline allows you to insert buttons. But there's also a hotspot feature. What's the difference between buttons and hotspots?
 
Hotspots are similar to Buttons in that they can be interactive. Unlike Buttons, which are typically visible to the learner on the slide, hotspots are transparent. You insert hotspots over slide assets or areas of a slide and then use triggers to make the hotspot interactive.
 
To insert a hotspot, click the Insert tab on the Ribbon and, from the Interactive Objects group, click Hotspot.
 
 
On your slide, draw a hotspot shape over the area of the screen that you'd like to be clickable. In the image below, I've drawn a hotspot over the web address and globe icon. Next, I'll create a trigger that links to the Chesapeake Stables website.
 
 
With the hotspot selected, click Create a new trigger on the Triggers window. Change the Action to Open URL/file.
 
Note: The Open URL/file Action is in the More group; you’ll need to scroll down to find it.
 
In the File or URL field, type the website address you'd like learners to visit and then press [enter].
 
 
Next, test the link. With the Trigger Wizard still open, move your mouse over the web address that you just typed.
 
At the right of the web address, click Check URL/File.
 
 
The target website opens. The ability to check a URL from within the Trigger Wizard is a nice feature because links to websites aren’t fully functional until you Publish. In fact, if you Preview the slide and click the hotspot, you'll see the Link alert as shown in the image below.
 
 
And that's that… between buttons and hotspots, adding interactivity to your eLearning cannot get much easier.

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Looking for training, consulting, mentoring, or development on all things eLearning? We've got you covered. Give us a call at 877.754.2662. You can learn more about our eLearning classes on the IconLogic website.

ARTICULATE STORYLINE 360: Recolor and Crop Content Library Images

During our beginner Articulate Storyline classes, we emphasize the importance of using images in a project instead of relying on dense, text-heavy slides. Of course, finding good images can be a challenge unless you are a subscriber to Articulate 360. Subscribers have access to an millions of assets in the Content Library loaded with downloadable Characters, Illustrations, Icons, Videos, and Photos.
 
While recently working in Storyline, I was in need of a photo of a horse. The project I was creating was about horse health and I was specifically looking for a horse showing as many teeth as possible. (The wider the grin, the better.)
 
I visited Storyline's Insert tab on the Ribbon and, from the Content Library, I clicked Photos.
 
From within the Search Photos dialog box, I typed horse teeth and I was pleasantly surprised when several candidates appeared. (Given that I was needing horse grins, I wasn't expecting even a single decent photo to appear and was fully prepared for a trip to a photo-supply website.)
 
 
I selected the photo shown above at the right and then clicked the Insert button. By default, the photo was inserted in the middle of my slide.
 
 
The other images I'd used throughout the project were black and white and I wanted to keep that theme. Unfortunately, the computer I was using did not have an image editing program. No worries, you can recolor an image without leaving Storyline.
 
I selected the Picture Tools tab on the Ribbon, clicked Recolor, and selected Accent color 3 Dark.
 
 
I also needed to crop the image. That wasn't a problem either. At the right of the Picture Tools tab, I clicked the Crop tool.
 
 
I dragged the cropping handles from both corners to crop everything out of the image except those awesome teeth.
 
 
And here's how the finished image looked on the slide.
 
 
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ARTICULATE STORYLINE 360: The Awesomeness of the Media Library

Have you ever had this happen to you? You insert an image into your Storyline project and then sometime later you decide to use the image on another slide. However, your project is large (multiple scenes and slides) and you're having a hard time finding that pesky image. How about this one? You're making your project accessible for learners with disabilities. You're pretty sure you added alternative text to a specific image but now you're doubting yourself. Is there a quick way to check? Or perhaps you've used an image in a project and someone on the team wants to use it too. Is there a quick way to share the image?
 
If you add images, characters, audio, or video to your projects (I think that covers all eLearning developers, everywhere), you'll love Articulate Storyline 360's Media Library (View tab > Views group).
 
 
The Media Library displays a list of all of the project's assets grouped on tabs for Images, Characters, Audio, and Video.
 
 
I love the ability to select an image and, from the right of the Media Library, add Alt text (for accessibility) and notes. You can also see where the image has been used throughout the project and add the same accessibility text to all instances of the image.
 
 
 
You can also import assets directly into the Media Library and export any asset (so it can be shared with team members).
 
 
 
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Looking for Storyline training? Check out these live, instructor-led classes.
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Kevin Siegel is the founder and president of IconLogic, Inc. He has written hundreds of step-by-step computer training books on applications such as Adobe Captivate, Articulate Storyline, Adobe RoboHelp, Adobe Presenter, and TechSmith Camtasia. Kevin spent five years in the U.S. Coast Guard as an award-winning photojournalist and has three decades’ experience as a trainer, publisher, technical writer, and eLearning developer. Kevin is a Certified Master Trainer (CMT), Certified Technical Trainer (CTT+), Certified Online Professional Trainer (COTP), and a frequent speaker at trade shows and conventions.

ARTICULATE STORYLINE: Logical Scene Numbering

When I work with scenes in Articulate Storyline, I like it when the number that accompanies each scene is logical. Take the three scenes below for instance. I'm creating an eLearning project for a zoo, so naturally I have scenes for Big Cats, Elephants, and Exotic Birds.
 
 
Because I created the Big Cats scene first, it was automatically tagged as my Starting Scene (as indicated by the red flag in the image above).
 
Next, I created the Elephants scene, followed by the Exotic Birds scene. Notice in the image above that in addition to having appropriate names, the scenes are logically numbered (1, 2, and 3).
 
The scene numbers are based on their creation order. While logical, the numbers do not indicate the order in which any scene might be seen by my learners. In fact, I can make any scene the Starting Scene and, using Triggers, I can make the third scene appear before the second scene.
 
I created a fourth scene and named it Home. On the Home scene, I added three buttons to a slide. Each of the buttons were given Triggers that jumped to a different scene in the Story.
 
 
I then made the Home scene the Starting Scene (this is easy to do with a simple right-click on the scene via the Story View).
 
After making the fourth scene (the Home scene) the Starting Scene, the drama started. In the image below, notice that the pesky Home scene is positioned correctly (above the other scenes). And you can clearly see the arrows indicating the button jumps between the Home scene and the other scenes.
 
 
But do you also see the horror in the image above? Look at that number 4 to the left of the Home scene's name. Noooooo! The Home scene is my first scene, and as far as I'm concerned, it should be numbered with a 1, not a 4. Of course, Storyline doesn't agree with me… a numbering sequence of 4, 1, 2, 3 is perfectly fine!
 
At the end of the day, the scene numbers don't truly matter. Learners will be able to move freely around the zoo, they'll never see the numbers, and won't ever know that the scene numbers are out of order.
 
But I'll know the numbers are out of whack… and so will you!
 
Fortunately, while not obvious, the fix is easy.
 
While in Story View, select the scene that's out of order and cut it to the clipboard. Without selecting anything, immediately paste the scene back into Story View.
 
And that's that. If you're like me, you'll be delighted to see that the scenes are numbered logically in the Story View (which is truly the only way to go, right?).
 
 
Looking for Storyline training or support? Check out these awesome live, online, instructor-led classes. Also, if you need help with Storyline development or if you'd like one-on-one Storyline mentoring, we've got you covered.

eLEARNING DEVELOPMENT: How Much Time Does It Take to Create eLearning?

One of the more common questions that I get from new eLearning developers is how much time does it take to produce published content. The answer depends upon a couple of factors. For instance, which eLearning tool are you going to use? Is it Adobe Captivate? How about TechSmith's Camtasia? Or maybe you're going to use Articulate Storyline?
 
Here's another factor: how many minutes of eLearning playtime are you looking to produce? Are you creating a 30-minute course? 60 minutes?
 
I have extensive experience using Storyline, Captivate, and Camtasia. In my experience, it will take you approximately 2 hours of labor to produce 1 minute of eLearning playtime if you use Captivate or Storyline. If you use Camtasia, your labor will go down a bit (1 hour or perhaps 1.5 hours for every 1 minute of video playtime). 
 
The production times mentioned above do not include the following:
 
Writing an eLearning script or developing a storyboard
 
If you’re creating a software simulation, you’ll need a step-by-step recording script. If you’re creating soft skills content (lessons such as conflict resolution or onboarding), I've found that it could take between 1-2 hours to write a single minute of content.
 
Rehearsing the Script
 
Once you're written the software simulation script, you'll likely need to run through it multiple times to ensure it's accurate.
 
Writing an Audio Script
 
If you're going to include voiceover audio (and I highly suggest that you do since audio has been shown to improve the learner experience), you should create an audio script. It could easily take you 40 hours or more to prepare an audio script.
 
Recording the Software Simulation or Video Demo
 
Once you've written a script, recording screen actions in any of the eLearning tools is simple and shouldn't take more than the actions detailed in the script. For instance, if the script has you recording a 3-minute process in Microsoft Word, it should only take 3-minutes to record the process. And while recording screen actions doesn't take a lot of time or special skills, if there are a lot of simulations to record, you'll need to factor the time in your budget.
 
Developing Assets Externally
 
I mention below that you can save production time in your eLearning tool by creating as much of the course assets as possible outside of the eLearning tool. Many people create the content in PowerPoint and simply import the content into the eLearning tool. While that means there will be less content to create in the eLearning tool, don't overlook the fact that the content still needs to be created in that other tool. In my experience, creating content in PowerPoint is easy. However, it still takes time. In fact, I'd put the development time in PowerPoint at about the same development time as working within Camtasia (1-1.5 hours for every minute or presentation play time).
 
The production clock begins ticking after you create a blank project, open a project containing previously-recorded content, or import external content such as a PowerPoint presentation.
 
Production includes, but is not limited to:
  • Adding/editing text content such as callouts/captions
  • Adding images
  • Adding animations
  • Adding interactivity (Buttons, clickable hotspots, menus, etc.)
  • Creating quizzes
  • Publishing to an LMS or web server
  • Testing the published content
  • Fixing errors found during the testing process
  • Republishing and retesting
Looking to save time? You can trim production times significantly by following these tips:

Create Just In Time eLearning

If creating a software demonstration in Captivate or Storyline, record the lesson and simply publish it without going from screen-to-screen and tweaking any of the timing or the text. When an eLearning developer simply records a lesson and publishes it without much post-production, I call those kind of eLearning modules "just in time eLearning." Depending upon your audience, "just in time eLearning" may be perfectly appropriate. Why spend the production time creating a highly-polished lesson if it's not necessary?

Use Microsoft PowerPoint

If creating a soft skills lesson, create the bulk of the content in Microsoft PowerPoint. All three eLearning tools mentioned above allow you to take existing PowerPoint content and quickly create eLearning out of it. In my opinion, Captivate and Storyline handle the PowerPoint content more elegantly than Camtasia, but the bottom line is that you can re-purpose existing content. Assuming you are satisfied with the original PowerPoint content, and you don't need to add additional content (beyond possibly a quiz) in the eLearning tool, the production time for converting PowerPoint to eLearning should be no more than 1 hour of production time for every minute of eLearning playtime.

Use Templates

If you start a project with a well-conceived and implemented template, each of your projects will have a consistent look and feel.

Depending on the Tool, Go Demo or Sim

If you use Camtasia, I suggest creating software demonstrations instead of simulations. If you add interactivity (hotspots) to a Camtasia project, you will need to post the lesson to a server to test the interactivity. That kind of back and forth simply takes too much time. However, creating software simulations in Captivate and Storyline is so quick and easy, I think it's actually faster to produce simulations over demonstrations. The pesky mouse pointer that is typically included in a demonstration always need a significant amount of production attention (you'll likely need to adjust the pointer position, pointer path, click effects, and click sounds). Since simulations don't typically include a mouse pointer, those production issues go away.

What's your experience with eLearning production times? I'd love to see hear about the eLearning tools you're using. How much time it takes you to produce each minute of eLearning. Feel free to share your thoughts below.
 
We've created an online tool that will help you calculate how long it can take to develop eLearning (the tool supports Captivate, Camtasia, Presenter, and more). Check out the tool on the IconLogic website.
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IconLogic has deep experience developing eLearning. If you need assistance with your next project, we can help!